# Engineering

**The Guild API is now public**  
Guild has always been good at running agents. Now it's just as good at being run by everything else you already use.

[Logan Valeski](/content/blog/engineering/guild-api-announcement/index.html)

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**Bring Your Own Agents: OpenClaw and LangChain, now on Guild**  
Guild now fully supports running agents written for OpenClaw and LangChain. Bring the agent you already built: it keeps its shape and lands with a typed interface, versioning, and governance underneath.

[Cory Waddingham](/content/blog/engineering/bring-your-own-agents-openclaw-langchain/index.html)

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**A new dictionary for the ways you manage agents**  
Agents are evolving—so we're evolving the Guild glossary.

[Bryce Heltzel](/content/blog/engineering/guild-glossary-updates/index.html)

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**Meet Smith: How Guild's Meta-Agent Works**  
Smith is Guild's built-in assistant — the first thing you see when you open a workspace. This is what you can ask it for, and how it actually works underneath.

[Howard Cheng](/content/blog/engineering/inside-smith/index.html)

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**When a Skill Becomes a Shadow Agent**

[Howard Cheng](/content/blog/engineering/when-a-skill-becomes-a-shadow-agent/index.html)

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**Guild User Control Plane Tips & Tricks**  
Learn how to get the most out of Guild's agent control plane right from the source.

[Chris Waterson](/content/blog/engineering/guild-user-control-plane-tips-tricks/index.html)
